ManyRealms

What follows is a partial listing of the
™ and their key points of interest. This ManyRealms list is by no means complete, but it should offer a glimpse of what is possible to experience when realm-jaunting.
Sennzia

Sennzia is a fairy realm, ruled by the archfey Queen Jillian Floquet, whose love of sweets is beyond all rhyme or reason. As far as the fey are concerned, it is the greatest place in all the
™.
Sennzia is home to fairies, pixies, dryads, elves, hags, trolls, goblins and many other fey. Some of its citizens are harmless, others can be deadly. All are unique and strange, weird and wonderful.
EhrenZen

EhrenZen is the connective space between
™, through which it is possible to travel only in interstellar craft. The entire region is controlled by the EhrenZen Corporation, a huge organization dominated by a mysterious chairman known as Mr. Clivenrod.
Those who dislike Mr. Clivenrod often call him “Hagson,” an unflattering term which hints at questions regarding man’s lineage.
Azen (Heaven)

This is the celestial home of various gods, deities, demigods, angels and other divine forces. It is said to be a paradise beyond imagining, but few have ever traveled there and returned. It is a realm where fairy doors have not been deemed worthy enough to connect to. If one is to believe the rumors, however, the stairway to ascension has been dismantled and the way is shut. Some worthy souls claim to have been denied entry due to overcrowding. This, however, is merely a rumor.
Azzidan (Hell)

If there is a Heaven, there must also be a Hell. The realm now known as Azzidan was once known as Zaphen and was home to the immensely powerful demon, Zaphistido. Zaphistido was the supreme ruler of Zaphen, bearing the title of Ashkumetreth. Zaphistido was chained to the realm, his evil and malice merged with it.
Eventually, however, Zaphistido was called upon to aid one of the fey realms in its time of greatest need. A fairy woman named Sennzia Floquet offered him a chance at redemption, and the mighty demon took it.
The current Ashkumetreth is Nicolaudrimus, one of Zaphistido’s former rivals. Nicolaudrimus renamed the realm to “Azzidan” now that Zaphistido is out of the picture. Azzidan simply means “the opposite of Azen” (Heaven), which also translates to “Hell.” Hell is the name that has caught on particularly well with mortals.
Annokwi

The wasteland of Annokwi was once home to the Annokwi Elves, the Forest Dragons, the Briggenfin and many other creatures, most of whom are long gone now, either annihilated or scattered as refugees across the
™.
Annokwi was devastated 2,456 years ago by a thing that the Annokwi Elves called Jansonfar, the Realmbreaker. It is now known that the Jansonfar was the mighty forest dragon, Balkinitros.
Visitors to Annokwi today will be terribly disappointed in how precious little managed to survive the rage of Balkinitros, the Jansonfar.
Looros

Looros is the home realm of Sir Pembleton, the Silver Dragon. It is home to the City of Ghelsk, and is a predominantly democratic realm, rich in magic and culture, laws, debate and creative engineering.
Dragons in Looros are well-integrated with mortal society and are generally considered friendly and civilized. They are known to wear clothes and are often steadfast and loyal companions to mortal partners.
Looros is known mostly for its transportation system of magnetic railways, which race travelers to distant ports quickly, smoothly and nearly always in perfect time. For the wealthiest Looros citizens, the ports offer Nexus-gates to important sites across the
™.
The Ectembra

The Ectembra is an ethereal realm of spirits, souls and sentient energy. It is the resting place of the Ectember Elves, whose spirits ascend to the Ectrembra upon the demise of their physical forms.
Contrary to many people’s imagination of the spirit realm, the Ectembra is colorful and vibrant. Those visiting here for the first time describe witnessing colors they’d never before seen.
The Ectember elves celebrate a holiday they call Aethernacht. This is a single night each year in which the colors of the Ectembra reach into the other realms. For several weeks surrounding this night, the connection between the Ectember and their ancestors can be felt strongly.
Narfoll

Narfoll is a hopeless and blasted planetoid at the farthest reaches of EhrenZen, at the very edge of the
™ itself. The entire realm is under constant bombardment from flaming meteors which destroy all but the most resilient life forms. Only one type of creature has managed to survive and thrive here. Narfoll is dominated by a sentient fungi civilization known as the Narfolli.
The Narfolli, as a people, are ruled over by a cabal of ancient undead fungi called the Denveth. The Denveth have managed to harness the power of the Narfolli spores to create massive space-faring vessels which can weave through both time and space. While there are limitations to their power, the Narfolli remain the most notorious and dangerous time-travelers in the ManyRealms™.
Earth

A realm obsessed with science and technology, Earth is home to many mortals who believe in gods, spirits and even fairytales. While many of Earth’s fairytales bear little resemblance to the actual facts of the
™, the mortals have had enough contact with creatures from other realms to get some of it right.
The names they use for things are often different than what those in Sennzia might call the same things, but common terms like fairy, angel and demon translate clearly enough.
No fey, elves, dragons or the like are native to Earth, and most mortals don’t believe in such creatures. Creatures of magic from other realms do stop by to visit from time to time, but they rarely stay long here.
Nybysso (the Abyss)

The Abyss is the bottomless, endless home of the dead from throughout the
™. The parts which are possible to visit are tyrannically ruled by the Ghoul King Vythor Calabrond. The Abyss is home to billions or perhaps trillions of undead as well as demons, nightmares and various other strange elder things in its lowest depths.
A group of ghouls led by Allen Sharpling rebelled against the Ghoul King Calabrond, fighting and clawing their way out of the Abyss to form the nation of Halmatia in the realm of Sennzia.
If the rumors of the path to heaven being closed are true, then all dead mortals whose souls have not been otherwise claimed by demons or other entities will eventually end up falling into the Abyss.
Hond

Hond is a mortal realm where the civilization has a limited understanding of either magic or science, and feudalism makes life especially hard. Hond is nearly always at war, but the nations in it are large enough to provide some places where safety and peace may be found.
Hond is recognized as the home of the greatest cake flour in all the
™, thanks to the Fiflerodin family and their legendary wheat fields. The Fiflerodin farm is well-protected from the warlords of Hond by a mystical barrier created by Queen Jillian Floquet of Sennzia. Queen Jillian, in return, receives exclusive rights to purchase all the supply of Fiflerodin Flour she wants. Always at a fair price.
Hond is home to Humans, Ogres, Orcs, Squatches, Narkeen and a limited number of Witzling Elves. Occasionally, the people of Hond find huge bones in the ground which suggests that dragons once lived there, but any Hond dragons are all long extinct now.
Woath

In all the
™, few are as rich in the craft of wizardry as Woath. The realm is defined by and renown for its magocracy. There are hundreds, possibly thousands of different disciplines and schools of magic in Woath.
Nearly every item in Woath, no matter how mundane, tends to be enchanted with some form of minor hex or “nift.” The air is heavy with arcane off-gassing that most natives are oblivious to. Travelers from other realms, however, cannot adapt quickly enough to the pungent smells of ingredients and chemicals used on a daily basis.
Nearly every man, woman and child in Woath is trained in at least some elementary form of magic from a very young age. Many don’t make the cut for higher levels of training. The most powerful mages receive promotions and titles and achieve an almost celebrity status.
Wizard duels are a common means of settling disputes. While not always fatal, they frequently lead to permanent consequences for participants.
Pacivi

Pacivi is a realm where every creature imaginable might be found, but they are all animated, stuffed dolls. If cut, they bleed only stuffing. The architecture is painted cardboard or balsawood, the grass is like carpet and the trees never grow, nor can they even be eaten. Food is altogether unknown in Pacivi, though it does rain and water is a near-constant threat to the realm’s citizens.
While the
™ are home to many strange and wondrous places, few are as bizarre and as surprisingly uninhabitable as Pacivi. There is water to drink and air to breathe, but practically nothing edible may be found in the entire realm. Some insects may survive as parasites for the Pacivi people, but most creatures will starve if they remain here for any extended period of time. Even the dirt appears to be devoid of any nutrients to grow plants.
Celarti

If Pacivi is uninhabitable, Celarti may be the one place in the
™ that is completely habitable by anyone, though they may lose their minds if they remain. Celarti is the realm of cartoons, where everyone entering it becomes a two-dimensional illustration for as long as they remain in the realm, while every native of the realm remains a cartoon even if they later leave.
Everything that exists in any other realm may also exist in Celarti, but often in unpleasant and unpredictable mash-ups. There may be an ice cream cone, but it tastes like cold meat. Sounds come out wrong, so that a large, powerful creature that normally has a deep growl instead makes a sound like a squeaking mouse.
Celarti is a realm of topsy-turvy madness where sanity tends to slip away from any who try to apply too much logic to the realm’s physics. It doesn’t seem to have any universal rules beyond that nothing here is truly permanent.


